Posts Tagged ‘ Roleplay ’

Rape Culture: Extreme Pornography / Extreme Sexuality (Part 3.1)

Extreme Sexuality 1

The Liberation Principle

“The Matrix is surely the kind of film about the matrix that the matrix would have been able to produce” (Baudrillard, 2004)

As free-market globalisation and the artificial instruments of technology have intersected with the formerly established sex categories of male and female; and as discourse was liberated from its containment within these essentialist categories, an identity continuum was born right across the sex/gender spectrum. An identity continuum that liberated sex from its biological and social poles, opening it up as a market of unlimited, polymorphic potential.[1]

Continue reading

Sex, Involvement and the Spirit of Contraction (Part 1)

A Spirit of Contraction

In a 2012 interview with The Guardian, Alan Moore described the 1960s as ‘euphoric’ and ‘expansive’. If this was the case, then the two short films the interview set out to promote – Act of Faith and Jimmy’s End (films made with Mitch Jenkins and intended to make up a larger series) can be described as ‘disphoric’ and ‘contractive’. Continue reading

Digital Mythologies / Digital Plagues (Part 1)


“The mind is its own place, and in itself
Can make a Heaven of Hell, a Hell of Heaven.”

(John Milton, Paradise Lost)

Conceptual Tactility

Calligraphic Sensuality and the Digital Text

When a person writes, there is a certain way in which they ‘inhabit’ the medium. For instance, the posture of the body as it moves the hand across the page and the feel of the letters which are returned to the writer in order for them to respond and govern their shape. This physical experience which is fed back to the writer Continue reading

Essentials for a Manifesto on Transgressive Simulation

Definitions:

  1. We admit from the outset that the virtual is the estranged simulation of a reality lost. We further admit that Continue reading

Some Problems in the Aesthetics of Immersion (Part 1)

From the spectacular to the Experiential

  1. Spectacular art – that is, art where there is an object and a viewer – is losing a certain efficacy and function. Even installation art has the deadened quality of 2-dimensional art, artistic efficacy now shifting from the spectacular to the experiential or immersive. Pollock worked from ‘the floor’ Continue reading

The Organ with No Body (Part 4.0)

“The hermit turns his back on the world and refuses to have anything to do with it. But one can do more than this: one can try to recreate the world, to build another in its place, one in which the most intolerable features are eliminated and replaced by others that accord with one’s desires. As a rule, anyone who takes this path to happiness, in a spirit of desperate rebellion, will achieve nothing. Reality is too strong for him. He will become a madman and will find nobody to help him realize his delusion.” (Freud, Civilisation and Its Discontents,pg. 23)

I

Re-contextualizing Art and Evil

The virtual world is Evil, unreasonable and tends towards Continue reading

The Organ with No Body – Towards Virtual Worlds (Part 3)

Towards Virtual Worlds

Since about 2007, it has been widely observed that, after a vibrant ‘hype-cycle’ and excitable growth, the virtual world Second Life entered a short decline followed by a period of stagnation. Announced dead by various ‘techno-pundits’ more times than anyone cares to recall, Continue reading